

Promethean > Xenoplague > Heritor > Synthesis > Voidtech That said Remorse is super annoying when fighiting an army full of high HP units (Which Celestian is great at since most of its mods add HP)ģ00 ( Everyone EXCEPT Celestian + Psynumbra) The offensive oriented mods aren't bad either, but they don't contribute to rushing landmarks with starting army + 2-3~ manually built infantry as much.Ĭelestian wins by default since it's the ONLY 150 Research ST Mod (ALL others get their second mod at 300 or later). Turn 3 Mass Self healing / stagger resist / Evasion are all pretty crazy and still valuable lategame. Promethean > Celestian > Synthesis > Psynumbra > Heritor > Xenoplague > Voidtech Super Competetive, since almost every faction has things you can splash on nearly every unit for the earlygame and midgame, and still see occasinonal use in lategame.Īlso important that you are slapping this on things from turn 3 of the game and a lot of them let you go nuts clearing neutral camps and Landmarks. If I'm going to commit to spending multiple days on a single game I need my ♥♥♥♥♥ and giggles. I think that the Defensive/Tanking Oriented Ultimate Mods (Synthesis/Celestian/Voidtech) are objectively the absolute strongest (Talking about FFA or 1 Human 7 AI super lategame), but they're BORING to play with.

My favorite expensive secret techs are Bio Spore Hyper Aggresion, Avatar of the Abyss, and Phoenix Bomb Lauchers.

I like the best hits from cheap research more than the big boys. TLDR Best for me - All 100 Research Mods + Xenografted Muscles + Thermal Targeting Relay + Shield of Remorse.
